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3D Graphics: Making A Scene

So how are 3D graphics painted?
The example teapot shown below is a typical polygon object. Polygon objects are constructed out of multi-sided shapes (polygons), called faces. The computer can calculate how shapes react to light. Generally, objects that have curved surfaces need to be made up of lots of faces in order that they not look like they are facetted. The more faces, the more calculations the computer must perform.

Why a teapot?
Back in 1974, one of the pioneers of computer graphics, Martin Newell, had been told that he didn't have interesting enough computer "models". His wife Sandy suggested that he model a teapot they had purchased from a department store in Salt Lake City. While it may not have been the first actual 3D model, it has passed on into technology folk law as such.

 

wireframe image

Image 1 shows the teapot object in what is called a "wire-frame" view. It does look like it's made out of wire. Note that there are some areas of the teapot where you can see through to the neck of the spout and the bottom of the handle.

The reason you can see only these areas through the object is because the faces that make up the object are only one-sided. there is no "back" 3D modellers talk about the visible side as being the "normal" side.
So you can think of faces as being polygons with direction.



phong shading - this level of painting is now applied in real-time, where as presentation renderes are done much more slowly.

In Image two comes the clever part where the 3D software paints in all the faces. The wire-frame object now looks solid. Note that because there is no "back" to the faces, you can see straight through the top of the rim.




A presentation render.

Solid objects are all fine and good, but in order to look like real objects their surfaces need to be able to exhib complicated properties. In 3D modelling this is done my applying maps. Maps can be photographs of real surfaces, they can be procural maps, which are computer generated patterns. Modern 3D programmes don't just deal with one layer of mapping either. You can apply different maps for different surface properties.

For example, the above teapot has a diffuse colour map that gives it a clay colour. There is a bump map, which gives the appearance of chips and dents in the surface. There is also a specularity map that indicates which parts are more reflective.



A final render

Before image four we have only altered the teapot. If we also alter the light source, we make make the image look more realistic. The final image uses a number of omni lights (they illuminate in all directions like the sun. There is also a directional light that is assigned to cast the strong shadows.

Lighting 3D models has been designed using photographic and filmic conventions, so lighting 3D scenes is very much like being a lighting technician or cinematographer. It is a complex business that many consider to be a sperate art in itself.

 



 

 
 
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