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3D Graphics: trueSpace - Powerful 3D Fun


From baby steps to building your own space program!


My first encounter with trueSpace was back in 1995, when I was fortunate to get hold of a trial version on the cover of a PC magazine. It ran soundly on my 90Mhz Pentium, with 32 MB of ram, and immediately captivated me.

I've never really grown up, and trueSpace allowed me to effectively play with toys, albeit ones built on principles born out of post graduate mathematics and formal design disciplines. There was no escaping the fact that I was building toys. And I loved it.
What makes trueSpace different from most of its peers is that it's user interface has not evolved from engineering class computer design tools, such as AutoCad.

The trueSpace Trike, its been played with by trueSpace users since the first PC version back in the mid 90s


TrueSpace works mainly through visual manipulation rather than data entry. You don't input commands or enter numerical values. Instead you move around your 3D workplace and interact with objects using in-scene controllers called widgets. What this really means is that if you want to make something longer, you grab it and pull it rather then change some numbers sitting in a box somewhere.

This is exactly how artists and people who think visually want to work, and its what keeps trueSpace Fun to use!


A combat wasp (spaceborne weapons system )

So trueSpace is a great programme to begin your journey into the 3D modelling world, but will you soon outgrow? It is very unlikely that you will need a more powerful 3D programme for many years. While trueSpace isn't really capable of producing movie quality content, it is capable of producing work of amazing beauty and complexity. The quality of work generated by 3D modelling tools will always depend mostly on the skill of the artist.

Animating the flypast of a starcruiser...

You can learn more about trueSpace at the site of its creators, Caligari Inc.

 

 
 
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