Making Futures (continued)
The familiar aspects of the original Enterprise
are; the Navy styled registration insignia written on
the top of its ''sauser section' which creates an analogy
with a Naval vessel. And the windows which readily identify
that it is occupies and how big it is. The rest of the
Enterprise is common SF language. The engine
pods are rockets, he navigational sensor is a radar dish
and most blatant of all the primary hull is a flying saucers.
What the enterprise design is saying, in all three interpretations
is that science is freedom and power. Through absolute
science will come absolute freedom and power.
A spacecraft with a very different 'message' appeared
in Riddley Scott's Alien. The Nostromo, like
the Enterprise was sticking point in the production
process. It was designed by conceptual artist Ron Cobb, one
of several SF design luminaries working on the film.
Visually the Nostromo is the opposite of the Enterprise,
it is blocky and heavy, its surface is pitted with an
elaborate network of piping and machinery. It is ugly, in
a way only something built purely for function can be.
Using an architectural analogy- While the Enterprise
is a sculptural palace of Art Deco, the Nostromo is a grim
battered tower block. The Enterprise frees its crew while
the Nostromo entombs its crew.
Grim and ugly the Nostromo may be, but it is
also a highly coherent piece of futuristic design. Ron
Cobb has become renown for his highly sophisticated and
plausible designs.
Like Syd Mead, Cobb is a conceptually artist/ designer
who'd work has on occasion became real.
While working on the film The Abyss,
Cob was required to design a divers mask that would
allow the audience to see the actors faces. Cobb's solution
was so effective that an oil company bought the design
off him, with a view to using it form industrial diving
work.
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Ron says of himself "I'm a sort of
frustrated engineer because I have a lot of opinions
about how certain problems could be resolved using
present technologies or even speculating about near
future technology. So in working on a film I like to
take this challenge and design a spaceship as if it were
absolutely real, right down to fuel tolerances, the centre
of gravity the way the engines function, radiation shielding
whatever. After I do that I like to deal with how I
can take this idea and hammer, bend and twist it into something
appropriate to the film"
Robots have been used been used throughout the history
of SF films. The machine that is, or becomes a man(
in Metropolis a woman) is a theme which has not
changed much over the years. The vast majority of robots
are designed to the human pattern, that is they are
bipedal 'humanoids'. They are symbolic of the ultimate
evolution of the machine age, were the divide between maker
and machine becomes blurred. The constancy if this theme
is probably the main reason for the robots visual consistency
throughout history.
As well as the human form there is another familiar
element. Some robots have recognisable mechanical components
or systems, some have nuts and bolts, some have rivets.
Later, more realistic models had pistons to operate their
joints. The most celebrated robot, mentioned in the
previous chapter is Robby. From The Forbidden Planet.
Bob Kinoshita's design is a crops between a deep sea
divers suit and a jukebox.
Mead sees himself as an industrial designer first, and
a film designer second. "I do a lot of work for
films. which I enjoy very much. But I have a rule that
film work never accounts for more than a third on my corporations
output. This allows me to work on a more diverse range
of projects, coming from industry as well as Hollywood."
This rule has also helped to stave off the effects of
recession.
Amongst Meads industrial commissions have been concept
illustrations for NASA, an ultra modern market place
and the interior of a futuristic disco in Tokyo.
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